Origami Master

Origami Master - The teaser trailer and ingame video!

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Origami Master - Download!


V 0.91 updated 11.24 10.12.2010

README.txt

 (For PC and Windows only, DirectX 9 needed)



(PDF)

 

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Origami_master_cd_cover

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Origami Master - The poster!

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Origami Master - Download wallpapers!

1680 x 1050:

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Origami_master_wp_origaminator_p

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Origami Master - What's the buzz

Oma_splash_sivu
Origami Master is a puzzle game made produced by third year 3D animation and visualisation students of Helsinki Metropolia University of Applied Sciences, Finland. The project was supervised by Mr Kristian Simolin. The Unreal Engine was used in the making of the game. This was our first long-term game project and even though deadlines were tight, we truly had a blast.

The story
In his prayer the Origami Master asks a dragon worshipped by the mountain village to grant his wish. Too late he finds out about the dragon's impish nature as he realizes his wish had been heard and taken too seriously. Not only had the dragon breathed life into his creations - he himself had been turned to paper! He now has to find the dragon to return things back to normal. Hoewver, the journey proves to be full of dangers for a man made of paper and he must use his wits to reach his destination.

Can you survive the forces of nature?

How was it done
Our class was divided into four groups, each mastering one essential skill.

Group 1: Level design and modelling
Group 2: Modelling and animating the main character
Group 3: 2D art
Group 4: Coding
 

Once these skills were combined, one truly unique game was born!

--

Group 1: Level design and modeling

- Lauri Veijalainen (+ putting all the elements together)
- Nina Ikävalko
- Toni Svenström
- Charlotta Tiuri

Group 2: Modeling and animating the main character

- Mionel Mäkijärvi (+ the flash menu + the website)
- Toni Kontio (+ the flash menu)
- Pekka Kontkanen
- Konstantin Lobkovskij

Group 3: 2D art

- Jenna Kälviäinen
- Elina Penninkangas (+ sounds)
- Laura-Mari Kallinen
- Nelly Sääksjärvi

Group 4: Coding

- Mikko Koiranen
- Iiro Enges
- Oona Pulkkinen (+ sounds)

Special thanks to Kristian Simolin and Juha Huhtakallio!

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KD08S1V3D, the fantastic team behind Origami Master

 

 

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Origami Master - Early concept art

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By Toni Svenström

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By Toni Svenström

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By Jenna Kälviäinen

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By Jenna Kälviäinen

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By Toni Svenström

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By Jenna Kälviäinen

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Origami Master - Sketches

Sketches for HUD and level design.

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The HUD

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The water puzzle

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The city scenery

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Some tree sketches

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The mill

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The bridge puzzle

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Origami Master - Screenshots

It's utmost important to document the process throughout the project. Here are some screenshots for your viewing pleasure!

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Animating the character

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The code team testing the fire

 

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The self-made fire particles in UDK environment

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One of the puzzles

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The same one after some hard work

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UDK's Kismet level functions

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The code for the wind trigger

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No rest for the wicked!

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Sculpting the terrain

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Modelling the decorations

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Graphic elements

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Sound design

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Making the particle effects

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Making the HUD animation

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The menu screen

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HAII!

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Two textures made in Photoshop for a temple

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How the texture looks in Autodesk Max 3ds on the temple model

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The temple without and with the textures

Some screenshots from the game!

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Origami Master - Turn-around!

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Origami Master - Photos of us

Some photos of us working on the game.

 

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Konstantin Lobkovskij working on the animation set

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Elina Penninkangas texturing some pots quite passionately

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Toni Kontio and Pekka Kontkanen animating

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Iiro Enges, Mikko Koiranen and Oona Pulkkinen working full-speed

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UDK's Kismet function finally working

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Nelly Sääksjärvi and Charlotta Tiuri

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Elina Penninkangas presenting the game

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Iiro Enges, 3hrs till deadline

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Fight!

Omg

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