The story
In his prayer the Origami Master asks a dragon worshipped by the mountain village to grant his wish. Too late he finds out about the dragon's impish nature as he realizes his wish had been heard and taken too seriously. Not only had the dragon breathed life into his creations - he himself had been turned to paper! He now has to find the dragon to return things back to normal. Hoewver, the journey proves to be full of dangers for a man made of paper and he must use his wits to reach his destination.
Can you survive the forces of nature?
How was it done
Our class was divided into four groups, each mastering one essential skill.
Group 1: Level design and modelling
Group 2: Modelling and animating the main character
Group 3: 2D art
Group 4: Coding
Once these skills were combined, one truly unique game was born!
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Group 1: Level design and modeling
- Lauri Veijalainen (+ putting all the elements together)
- Nina Ikävalko
- Toni Svenström
- Charlotta Tiuri
Group 2: Modeling and animating the main character
- Mionel Mäkijärvi (+ the flash menu + the website)
- Toni Kontio (+ the flash menu)
- Pekka Kontkanen
- Konstantin Lobkovskij
- Jenna Kälviäinen
- Elina Penninkangas (+ sounds)
- Laura-Mari Kallinen
- Nelly Sääksjärvi
Group 4: Coding
- Mikko Koiranen
- Iiro Enges
- Oona Pulkkinen (+ sounds)
Special thanks to Kristian Simolin and Juha Huhtakallio!
KD08S1V3D, the fantastic team behind Origami Master
By Toni Svenström
By Toni Svenström
By Jenna Kälviäinen
By Jenna Kälviäinen
By Toni Svenström
By Jenna Kälviäinen
Sketches for HUD and level design.
The HUD
The water puzzle
The city scenery
Some tree sketches
The mill
The bridge puzzle
It's utmost important to document the process throughout the project. Here are some screenshots for your viewing pleasure!
Animating the character
The code team testing the fire
The self-made fire particles in UDK environment
One of the puzzles
The same one after some hard work
UDK's Kismet level functions
The code for the wind trigger
No rest for the wicked!
Sculpting the terrain
Modelling the decorations
Graphic elements
Sound design
Making the particle effects
Making the HUD animation
The menu screen
HAII!
Two textures made in Photoshop for a temple
How the texture looks in Autodesk Max 3ds on the temple model
The temple without and with the textures
Some screenshots from the game!
Some photos of us working on the game.
Konstantin Lobkovskij working on the animation set
Elina Penninkangas texturing some pots quite passionately
Toni Kontio and Pekka Kontkanen animating
Iiro Enges, Mikko Koiranen and Oona Pulkkinen working full-speed
UDK's Kismet function finally working
Nelly Sääksjärvi and Charlotta Tiuri
Elina Penninkangas presenting the game
Iiro Enges, 3hrs till deadline
Fight!